קונסולות - מידע ותכונות. - עמוד 4 - קונסולות - HWzone פורומים
עבור לתוכן
  • צור חשבון

קונסולות - מידע ותכונות.


00000

Recommended Posts

  • תגובות 49
  • נוצר
  • תגובה אחרונה
The Nintendo Wi-Fi Connection is a free online game service run by Nintendo. Players with a compatible Nintendo DS game can connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America on November 14, 2005 with the release of Mario Kart DS and Tony Hawks American Sk8land.

A web browser, the Nintendo DS Browser, was later released on June 4, 2007 in North America to allow for web surfing on the handheld device.

[edit] Download Play

With select titles (such as Mario Party DS, Mario Kart DS, New Super Mario Bros., Jump Superstars, Yoshi Touch and Go, Metroid Prime Hunters and Meteos), it is possible for users to play multiplayer games with other Nintendo DS systems using only one game card. Players must have their systems within wireless range (up to 100ft) of each other. Guest systems can download the necessary data from host system by selecting the DS Download Play option on the main menu.

Many stores that sell DS games have DS Download Stations where users can download demos and videos of DS and Wii games. However, due to memory limitations the downloads are erased once the system is powered off.

[edit] PictoChat

Main article: PictoChat

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via a small on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

Technical specifications

* Mass: 275 grams (9.7 ounces).

* Physical dimensions: 148.7 x 84.7 x 28.9 mm (5.85 x 3.33 x 1.13 inches).

* Screens: Two separate 3-inch TFT LCD, resolution of 256 x 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a dot pitch of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive touchscreen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.

* CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7TDMI co-processor at clock speeds of 67 MHz and 33 MHz respectively.

* RAM: 4 MB of Mobile RAM

* Voltage: 1.65 volts required

* Storage: 256 KB of Serial Flash Memory

* Wireless: 802.11 + Nintendo Original Protocol

* Wi-Fi: Built-in 802.11 Wireless Network Connection (802.11b compatible)

The system's 3D hardware performs transform and lighting, texture-coordinate transformation, texture mapping, alpha blending, anti-aliasing, cel shading, and z-buffering. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. The system is theoretically capable of rendering about 120,000 triangles per second at 60 frames per second. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory per screen, and the maximum texture size is 1024x1024 pixels.

The system has two 2D engines, one per screen. These are similar to (but more powerful than) the Game Boy Advance's single 2D engine. However the cores are divided into the main core and sub core. Only the main core is capable of vertex 3D rendering. There is also 656 kilobytes of video memory.[19]

The Nintendo DS has compatibility with Wi-Fi IEEE 802.11, but only supports the WEP security. Nintendo has no plans to implement the stronger WPA security at this time.[20] The unit also supports a special wireless format created by Nintendo and secured using RSA security signing (used by the wireless drawing and chatting program PictoChat for the DS). Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, where users can use the internet or compete with other users playing the same Wi-Fi compatible game.

[edit] Media specifications

Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.

Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.

Nintendo DS games use a proprietary solid state ROM "game card" format resembling the memory cards used in other portable electronic devices such as digital cameras. It currently supports cards up to 2 gigabit (2048 Mb or 256 MB) in size,[21] which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).

Based on an IGN blog by the developer of MechAssault: Phantom War, larger (such as 128 MB) cards have a slower data transfer rate than the more common smaller (such as 64 MB) cards. However the specific rates were not mentioned.[22]

The system's code-name was Nitro, resulting in the letters "NTR" appearing in the serial number written on the back of game cards and the system itself. NTR-XXX indicates the model numbers found on the original style Nintendo DS and its accessories.

[edit] Firmware

Nintendo's own custom firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance Game.

The firmware also features an alarm clock, several options for customization (such as boot priority for when games are inserted and GBA screen preference), and the ability to input user information (such as name, birthday, favorite color, etc.)

[edit] Battery life

The Nintendo DS contains a rechargeable lithium-ion battery with a capacity of 850 mAH. However, higher capacity batteries of up to 1600 mAH are available[citation needed]. On a full four-hour charge, the factory 850 mAH battery lasts about 10 hours.[23] Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of wireless connectivity. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or in selected games (such as Super Mario 64 DS).

The battery is designed to be removed only when it expires and should be replaced. It is removable with the use of a Phillips-head screwdriver. Removing the battery will cause the Nintendo DS to prompt the user to re-enter all of the unit's settings (user's birthday, user's name, etc.)[citation needed], but it will not affect saved data on Nintendo DS game cards or Game Boy Advance game paks, as those are saved on the game card rather than the Nintendo DS system's memory.

To sustain battery life in the midst of a game, users can close the Nintendo DS system, putting the DS in sleep mode that also pauses the game that is being played. A system in sleep mode can run for several hundred hours[citation needed] without completely draining the battery. However, closing the lid while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally, including the back light[citation needed]. Certain DS games (such as Animal Crossing: Wild World) also will not pause but the backlight, screens, and speakers will turn off. When saving the game in Pokémon Diamond and Pearl , Zoo Tycoon DS, and SimCity DS , the DS will not go into sleep mode.

[edit] Features

http://en.wikipedia.org/wiki/Nintendo_DS#Hardware

ברמת העיקרון הרבה מהמשחקים הטובים לDS

הם 2D או אם גרפיקה שמותאמת טוב לחומרה הדי חלשה של המכשיר

ככה שאין בעיות מהבחינה הזאת

בעניין משחקים בדרך כלל צד ראשון (משחקים של נינטנדו) מאוד טובים

אבל בגמספוט יש ביקורות

קישור לתוכן
שתף באתרים אחרים

  • 1 חודש מאוחר יותר...

אחי אני יודע שנוח וקל להעתיק מוויקפדיה, אבל למה שלא תערוך קצת? מדובר במידע שפורסם לפני שהקונסולות יצאו, והרבה מזה לא עדכני וחלק אפילו לא נכון.

למשל, בX360 לא כתוב שהוא תומך ב1080P ו1080I [כתוב רק 720P], והWII למשל תומך במסך רחב ו420P, נכון, אבל גם ב5XX [לא זוכר כמה] P, ובכול זאת עדיף להזכיר את זה. זה לא HD, אבל זה גבוהה יותר מ420P. יש גם עוד דברים לא עדכניים, אבל אם תעבור אני די בטוח שתמצא אותם לבד.

קישור לתוכן
שתף באתרים אחרים

N.Silent_Sword ל360 יש בערך 2 משחקים רציניים שתומכים ב1080P

הרוב זה 720P אבל יש אופסקל או איך שכותבים את זה

במשחקים באמת כבדים כמו COD4 זה פחות מי 720P

לWII יש תמיכה ב480P אם קונים כבל קומפוננט

וכמובן תמיכה בSD רגיל

קישור לתוכן
שתף באתרים אחרים

ארכיון

דיון זה הועבר לארכיון ולא ניתן להוסיף בו תגובות חדשות.


×
  • צור חדש...