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Diablo 3 - כל הפרטים כאן

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פורסם

וואלה לייזי אני מתלבט אם לשחק מונק או ברברי

כי אני אוהב martial arts אבל יש לו צד של קסמים כזה אז נראה לא משהו

מה עם דמות חמישית? אמורה להיות?

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פורסם

עדיף לדעתי דמות עם נטיות לוחמניות כמו של ברברי אבל גם נטיות לקסמים, כמו הנזיר. ככה ברמת Hell, כשהמפלצות כבר חסינות לנזק פיזי, תהיה לך דרך אחרת לעשות נזק.

ולייזי - מצד אחד אין פאלאדין, מצד שני, יש לך מותק של מכשפה לפי שראיתי, וגם הנזיר הזה נראה כאילו הוא הולך להיות משהו מיוחד.

פורסם

יש משהו במה שאתה אומר אבל מי אמר שהם יחזרו על הטעות של פאץ' 1.10?

בטוח יהיה לברברי משהו שיתמודד טוב מאוד עם חסינויות אם בכלל יחזירו את השטויות האלה

פורסם

בנוסף מצאתי קישור לסרטון ב720P של11 דקות של gameplay של קבוצה עם 4 דמויות שמראה ממש טוב את הסקילים של הMONK

http://www.bigdownload.com/games/diablo-3/pc/diablo-3-monk-gameplay-footage/

אלוהים אדירים - איזה סמטוחה של אפקטים. :s05: תודה רבה על הסרטון, ניראה מעולה... למרות שלא הכי הבנתי מה קורה שם...

פורסם

עדיף לדעתי דמות עם נטיות לוחמניות כמו של ברברי אבל גם נטיות לקסמים, כמו הנזיר. ככה ברמת Hell, כשהמפלצות כבר חסינות לנזק פיזי, תהיה לך דרך אחרת לעשות נזק.

ולייזי - מצד אחד אין פאלאדין, מצד שני, יש לך מותק של מכשפה לפי שראיתי, וגם הנזיר הזה נראה כאילו הוא הולך להיות משהו מיוחד.

יהיה פאלאדין הם פשוט שומרים אותו להרחבות, מעדיפים להוציא דברים חדשים, ואז להחזיר דברים שהם old school בהרחבה, אאל"ט בדיאבלו 1 הפאלדין גם הגיע עם ההרחבה..

פורסם

ההרחבה של Diablo I הייתה מבית Sierra, ולא מבית Blizzard. לא שיחקתי בה, האמת :-[

פורסם

לא היה פלאדין, היה נזיר, דובי התבלבל

למרות שיש מוד שנקרא diablo the hell שמוסיף גלדיאטור ופלאדין להלפייר

דרך אגב, לא ידעתי שהנזיר יכול להוציא פיצוץ של דם משלדים, מעניין

פורסם

הקטע של הלב המתפוצץ = יותר מידי קיל ביל פרק 2

:smile1:

פורסם

אני רוצה NECRO\PALA

זה כל מה שאני צריך ^^

פורסם

מעניין אם הדמות החמישית בדיאבלו 3 תיהיה צ'אק נוריס

נוכל להביס קבוצות של אויבים עם roundhouse kick

פורסם
  • מחבר

Fan Q&A

11:32

"What efforts to prevent hacking are going into D3?" "We want a fair playing field for all of our players and trying to learn from Diablo 2."

11:32

So that's how they're going to update measures to protect against that sort of thing.

11:33

"How will PVP be different from Diablo 2"

11:34

"We don't have any intention of the "go hostile anytime" gameplay from any of the previous games. We feel it hurts the cooperative gameplay too much. We will support PVP and will support it better than any of the previous products did, so it will get a lot more recognition than any other past games"

11:38

question about the monk

11:38

"are we going some sort of haduken?"

11:38

"I wouldn't discount anything, but at this time I can't say."

11:39

Quests will be expanded and explored upon. More gameplay mechanic quest and side quest.

11:39

"What's the length of a normal playthough and how will you handle replayability?"

11:41

"We do a lot of what diablo 2 did with randomizing environments, bosses, items, events... which works great for a while. Less straightforward boss farming. We have a lot of content, there should be a really compelling reason to do a lot of it. Best example of this is the quest system in WoW which really gets you to move around and do things. Players will do that if it's the fastest way to progress. Our job is to make the fastest way to progress in the game, also the most fun way to play."

11:42

"Are we still going to see the Necromancer faction even if it's not a character class?"

11:43

"Just because you're not going to see a certain playable class, we want to make the world feel like it's a living world. Our story is constantly evolving. I can't give you a definitive answer, but our intent is to put a lot of that kind of stuff in."

11:43

Eludis's asking about patch 1.13 relating to Diablo 3

11:44

"The D3 team is not the team that does the D2 patches, and I don't want to speak for them, so unfortunately I can't really answer that question."

11:44

"Is there going to be a Paladin in D3 - at least in the lore"

11:45

"We'd like to show you what has happened to not only the classes, but what happened to the characters you actually played in the game. So you may run into those characters during the game. We do have plans for those guys... they're long-term plans, but stuff's gonna happen"

11:46

"Any additional features for Hardcore players alone?"

11:46

"Hit the Battle.net forums and tell us what you want to see! :)"

11:47

"In Germany there were 8 guys who played through the entire game completely naked (in the game) and beat it."

11:47

THAT'S hardcore.

11:48

"High heavens are still pissed at Tyreal for interfering. That's all we'll say."

11:49

"Trying to give people a real world feel in the towns you're visiting - much more so than in Diablo 2. Also, we're really trying to expand on the feelings and small bits of story and lore you got in D2. Really trying to expand on the world of Sanctuary and the cultures and all of that."

11:50

"Will there support for UI Add-ons in Diablo 3?"

11:50

"No, we have no plans to support UI add-ons in Diablo 3. We believe they vastly increase the complexity of your control systems / UI."

11:51

"We're all big fans of blood, but we're still fine-tuning effects in Diablo 3 including blood, so we're gonna keep tweaking it. We want to make sure you get a lot of satisfaction from killing things."

11:51

It's very satisfying, trust me. :)

11:53

"We have no intention of removing things that are necessary to play the game just because somebody says they feel slightly less immersed in it. There's nothing that can really trump that for us."

11:53

Some effects have on/off toggles. But they won't go into detail about that.

11:54

"We would like the gold currency to be meaningful, so gold becomes an actual trade currency rather than 'perfect skulls' or something like that."

11:56

"I think randomly generated items, are the heart of a gaming system in the Diablo universe. It's definitely the desire that the random yellows (rare items) have the potential to be better than the unique ones. It's a tricky balance between makin the rares or the uniques better. I think the key for us is to look at what other roles the uniques could fill. We would definitely like the randomly generated items to be featured. In short - more rares, less uniques."

11:57

More random stats rather than set stats

11:58

"We wanted to make sure finding your friends and getting into a party in the games is very important to us. We don't want people randomly hopping into your games and ruining the experience, so we're still exploring that."

11:58

Less random people in your games and parties

11:59

"We're currently seeing if we can remove town portals. We don't like how they effect combat because it's a quick escape from any situation that isn't too pleasant for a person."

12:00

Waypoint system most likely will return same as in D2.

12:01

"Originally we thought we'd try to give you a character and let you spend the skill points, so we just decided to start people with a certain set of attack skills in the demo. you can focus on items that increase speed, etc etc."

12:02

Caster cast rate% and attack speed will return as a stat on items

12:03

Can no longer set witch doctor dogs on fire or plague them. They scrapped that idea.

12:03

(awww)

12:04

As shown in the new demo, they just verified it.

12:06

"Will there be class specific quests? Like will u need a required 8 barbs partied to beat a quest?"

12:06

"Class quest sounds like a great idea."

12:07

"Every monster that dies has a chance to drop loot for every player in the game. A boss would drop loot for every player. You wouldn't be able to see each other's loot. So no people takin gall the loot and running. Equal loot for everyone."

12:08

There will be an item transfer method between characters in the game for sure.

12:10

You have to make sure your players have an easy introduction to the game. We don't think it's the easiest game to play, but we want to make the game easy to start off with to attract a large community of players

12:10

D3 will come with a tutorial system as well

12:11

Still, there will be advanced features for veterans

12:11

"Are we going to have crafting? The answer there is no comment, YET. So you can read that however you want."

12:12

hard hits on certain demons will cause flesh to fly off.

12:12

Mmm beefy!

12:12

Runewords are gone

12:13

D3 will have HUGE audio libraries per zone and area.

12:17

We plan to support PVP better, we are going to develop runes and skills and so they don't make the characters too weak and we try to consider PVP when working on those skills. Can't say much more than that.

12:18

They want characters to be able to PVP and PVE with the same build

12:19

question from twitter: will there be a diablo 3 map editor?

12:19

"No, we don't intend to do a map editor since all of our environments are randomly generated and that would be very, very difficult to do and it doesn't cater to a map editor."

12:20

Will level design be new or similar to d2?

12:20

"There will be open fields and tight, tight corridors to test all different play styles."

12:21

"For the horadric cube, we really like the way you could take items and combine them. We weren't happy with the exact way it was done in Diablo 2. While we want to keep the essence of that mechanic, the actual implementation will likely be different."

12:22

"How is diablo still alive??"

12:22

They said they haven't stated that Diablo would be in Diablo 3, but he was being sarcastic.

12:23

"Some sound effects from old games are currently in the games, but they're mainly just placeholders. But I do have plans to pay tribute/respects to sounds from the older games, just can't say what those are going to be."

12:24

"Will gambling be in d3?"

12:24

They won't specify, but still want something other than killing to obtain items.

12:28

[Comment From moo]

Cow level?

12:28

They showed a barbarian whirlwind attack yesterday, and to demo it, they had him killing lots of cows. So I'd venture to guess, yes.

12:28

cross your fingers for that one

12:29

Tell 'em on battle.net that you want the cow level. They listen to you guys

12:30

The Q&A Panel just wrapped up

12:30

Hope you guys enjoyed that part of it!

פורסם
  • מחבר

Art Panel

1:05

"We want stylization over realism in Diablo 3"

1:06

They want to stay true to the dark and gothic feel of the original Diablo

1:09

"Fallen demon hounds and fallen lunatics group with Fallen and Shamen"

1:09

More unannounced class of Fallen on the way in the future.

1:10

Most basic Fallen carry swords and shields

1:11

They want demons to be easy to decipher. Easy to tell if you are fighting shaman or fallen

1:12

"Witch doctor is Blizz dev team's favorite character to play and work on"

1:13

"As you get better loot, your character looks better and more powerful in Diablo 3"

1:14

Wickerman is a skill the witch doctor could summon. But it was scrapped and replaced with Zombie Dogs 1:15

Tons of art and animation never make it to final game based on all the gameplay changes

1:17

"Hero characters have 3 times the amount of animation in Diablo 3"

1:18

normal non-hero characters

1:18

Haha the Monk has a rainbow kick. He high kicks and a rainbow trails his kick. (clearly a joke)

1:22

Blizzard brainstorms in all departments for skills and ideas. They ask the starcraft team for d3 ideas and vice versa.

1:24

Blizzard takes demo player feedback very very seriously and have meetings to go over the results

1:24

They have feedback computer stations set up near the Diablo 3 games (along with SC2, etc)

1:25

Dungeons will have themes based on the zone they appear in and the feel of the game itself.

1:26

Dungeons in Diablo 3 will be HUGE and far bigger than those seen in Diablo 2

1:26

Most dungeons have seperate entries and exits. So no more going into the dungeon and coming out the same way.

1:27

Expect dungeons to be very detailed. Dust flies off old books 'n chests, etc

1:28

items fly off tables if they get in the way of combat

1:29

Shadows on the floor of all players in dungeons look really nice too

1:29

Shadows move with items that are casting the shadow

1:30

ie: something gets knocked over, you'll see the shadow move along with it realistically

1:30

They want all the Diablo zones to be VERY hostile looking

1:32

Lots of native dwellings out in the middle of the desert.

1:32

There are some mutilated bodies in the desert area from the demo, saw some when I played yesterday

1:36

more from the panel - They use zone specific landscaping building blocks to piece together the various zones.

1:36

now they're doin a q&a with the blizzcon audience

1:38

"How often do computer specs come into play while designing animation in games?"

1:39

"Gameplay is priority, but if the art team loves something, they really push for it"

1:39

"How much of entire sanctuary that's show on Diablo site map will be seen in the game?"

1:40

"Can't give anything away yet"

1:40

"because we hate you all" (ok, I wrote that last part. i confess)

1:41

"Will D3 dungeons be more similar to D1 or D2?"

1:41

"We're taking inspiration from both games"

1:42

Design team works back and forth with animation team to make everything look flush and in the same art style

1:44

"Does every unique item actually change your in game appearance?"

1:44

"Majority of the items will. Can't promise all"

1:45

"Was D3 Barb based on D2 Barb or started from scratch?"

1:45

"Mostly pulled from D2, taking what people liked and expanded on it"

1:48

"Some maps in the game are static, but most are randomly generated"

1:50

"Where is art in Diablo 3 inspired from?"

1:50

"Movies, games, other artists, fan art, etc."

1:51

"Nature (ie: the real world) has a lot of influence too"

1:54

"Blizzard builds all textures for their games from scratch"

1:54

There is a press conference around 5pm

1:58

more from the panel: Blizzard says they're really striving for replayability in Diablo 3

1:59

Ok, that does it for the Diablo 3 Art Panel. Hope you guys enjoyed our coverage of it! :)

פורסם

^^

good postings

תודה על המידע גבר,נראה שהם מקשיבים לקהל הותיק שלהם.

פורסם

תודה על ההשקעה לייזיבוי

הכיוון ניראה טוב. מקווה שהדמות הבאה תהיה קצת יותר אולדסקול

פורסם

עכשיו יש לי סיבה טובה לעבור את הניתוח קילה שיהיה לי השבוע

בשלום :-[ :-[ :-[ :-[ :-[

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