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בעיה ושאלה בנוגע למשחק Doom 3

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פורסם

כשאני משחק במשחק הFPS "תקוע" על 60.

למה זה קורה?(אפילו בתפריט)

פורסם

אם אני זוכר נכון, קראמק (המתכנת הגאון הזה שתיכנת תמנוע של דום) אמר שהמשחק יהיה מוגבל ל60 FPS. זה "בעיה" של המשחק, לא של המחשב.

פורסם

The Magic Number - 60 FPS

Unlike previous games from id software in multiplayer you only need to achieve a steady frame rate of 60 FPS. Anything higher is simply ignored by Doom3's world update and player movement code. This will help even the playing field in multiplayer as physics will be the same on all machines. There appear to be cvars and hints in the game (#define GAME_FPS 60 and com_fixedtic) that with a mod servers could possibly alter the default tic rate, even if that were the case all players would still be forced to the server's game tic.

John Carmack of id sofware: "The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."

http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm

אבל חיפוש מהיר בגוגל עוד לא הרג אף אחד:

The 60 frames per second cap is overridden during a timedemo benchmark and can also be overridden during gameplay by entering com_fixedtic -1 in the console. Note that com_fixedtick can also be set to 1, which causes player movement to increase and decrease proportionally with the change in frame rate. For example, when the frame rate is 180 frames per second, the player moves at three times the rate than he would have at 60 frames per second.

http://www.nvnews.net/tweaks/doom3/index.shtml

פורסם
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